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-
-
- APPENDIX 1
-
- Errorlevel Codes Returned by BATBOX (standard mode)
-
-
- Code Key Pressed Code Key Pressed
- ==== =========== ==== ===========
- 1 Ctrl-A 2 Ctrl-B
- 3 Ctrl-C 4 Ctrl-D
- 5 Ctrl-E 6 Ctrl-F
- 7 Ctrl-G 8 Ctrl-H
- 9 Ctrl-I 10 Ctrl-J
- 11 Ctrl-K 12 Ctrl-L
- 13 Ctrl-M 14 Ctrl-N
- 15 Ctrl-O 16 Ctrl-P
- 17 Ctrl-Q 18 Ctrl-R
- 19 Ctrl-S 20 Ctrl-T
- 21 Ctrl-U 22 Ctrl-V
- 23 Ctrl-W 24 Ctrl-X
- 25 Ctrl-Y 26 Ctrl-Z
- 27 ESC 28 Ctrl-\
- 29 Ctrl-] 30 Ctrl-^
- 31 Ctrl-_ 32 (space)
- 33 ! 34 "
- 35 # 36 $
- 37 % 38 &
- 39 ' 40 (
- 41 ) 42 *
- 43 + 44 ,
- 45 - 46 .
- 47 / 48 0
- 49 1 50 2
- 51 3 52 4
- 53 5 54 6
- 55 7 56 8
- 57 9 58 :
- 59 ; 60 <
- 61 = 62 >
- 63 ? 64 @
- 65 a or A 66 b or B
- 67 c or C 68 d or D
- 69 e or E 70 f or F
- 71 g or G 72 h or H
- 73 i or I 74 j or J
- 75 k or K 76 l or L
- 77 m or M 78 n or N
- 79 o or O 80 p or P
- 81 q or Q 82 r or R
- 83 s or S 84 t or T
- 85 u or U 86 v or V
- 87 w or W 88 x or X
- 89 y or Y 90 z or Z
-
-
-
- APPENDIX 2
-
- Errorlevel Codes Produced by INPUT
-
- Code Key Pressed Code Key Pressed
- ==== =========== ==== ===========
- 1 Ctrl-A 2 Ctrl-B
- 3 Ctrl-C 4 Ctrl-D
- 5 Ctrl-E 6 Ctrl-F
- 7 Ctrl-G 8 Ctrl-H
- 9 Ctrl-I 10 Ctrl-J
- 11 Ctrl-K 12 Ctrl-L
- 13 Ctrl-M 14 Ctrl-N
- 15 Ctrl-O 16 Ctrl-P
- 17 Ctrl-Q 18 Ctrl-R
- 19 Ctrl-S 20 Ctrl-T
- 21 Ctrl-U 22 Ctrl-V
- 23 Ctrl-W 24 Ctrl-X
- 25 Ctrl-Y 26 Ctrl-Z
- 27 ESC 28 Ctrl-\
- 29 Ctrl-] 30 Ctrl-^
- 31 Ctrl-_ 32 (space)
- 33 ! 34 "
- 35 # 36 $
- 37 % 38 &
- 39 ' 40 (
- 41 ) 42 *
- 43 + 44 ,
- 45 - 46 .
- 47 / 48 0
- 49 1 50 2
- 51 3 52 4
- 53 5 54 6
- 55 7 56 8
- 57 9 58 :
- 59 ; 60 <
- 61 = 62 >
- 63 ? 64 @
- 65 A 66 B
- 67 C 68 D
- 69 E 70 F
- 71 G 72 H
- 73 I 74 J
- 75 K 76 L
- 77 M 78 N
- 79 O 80 P
- 81 Q 82 R
- 83 S 84 T
- 85 U 86 V
- 87 W 88 X
- 89 Y 90 Z
- 91 [ 92 \
- 93 ] 94 ^
- 95 _ 96 `
-
-
-
- 97 a 98 b
- 99 c 100 d
- 101 e 102 f
- 103 g 104 h
- 105 i 106 j
- 107 k 108 l
- 109 m 110 n
- 111 o 112 p
- 113 q 114 r
- 115 s 116 t
- 117 u 118 v
- 119 w 120 x
- 121 y 122 z
- 123 { 124 |
- 125 } 126 ~
-
-
-
-
- APPENDIX 3
-
- Colors for BATBOX, CLK, INPUT, LAUNCHER, and WRITE
-
- BACKGROUND COLOR + FORGEGROUND COLOR + SPECIAL COLOR
-
- Background Colors Foreground Colors Special
-
- 0 Black 0 Black 128 Blink
- 16 Blue 1 Blue 8 Bright
- 32 Green 2 Green
- 48 Cyan 3 Cyan
- 64 Red 4 Red
- 80 Magenta 5 Magenta
- 96 Brown 6 Brown
- 112 Gray (White) 7 White
-
- Blinking colors (i.e., >= 128) are not valid for
- LAUNCHER.
-
- Examples:
-
- Gray on Black: 0 + 7 = 7
-
- Bright Blue on Brown: 96 + 1 + 8 = 105
-
- Blinking Red on Green: 32 + 4 + 128 = 164
-
- Blinking Bright White on Red: 64 + 7 + 128 + 8 = 207
-
-
-
-
- APPENDIX 4
-
- Creating .CM1 Files
-
- To play music, you must enter a series of notes into a
- command music file (CM1). Using your favorite text editor or
- word processor in ASCII mode, create a file with any legal
- DOS name and the extension .CM1. Enter notes one per line,
- in accordance with the diagram below:
-
-
- ƒƒƒƒƒƒ F
- ƒƒƒƒƒƒ D
- ƒƒƒƒƒƒ b
- ƒƒƒƒƒƒ g
- ƒƒƒƒƒƒ e
- c
-
- ______ A
- ______ E
- ______ C
- ______ a
- ______ f
- d
-
- Just remember the old sayings from elementary school days:
- Every Good Boy Does Fine (EGBDF) and FACE. Note upper and lower
- case letters also; the upper case letters denote a higher octave.
-
- In version 1.1 and later, you may also include rests, which
- are denoted by the letter "r" (upper case also acceptable).
-
- Once you have the tone down, represent the type of note by
- the following scale:
-
- whole note = 1
- half note = 2
- quarter note = 4
- eigth note = 8
- sixteenth note = @
-
- You may indicate sharps and flats by including a "#" or "b"
- character in the third column, respectively. You may also in-
- dicate that the note should be held half again as long by putting
- a "." in the third column. (I have no idea what the technical
- term for this is, but in sheet music this is denoted by a "."
- immediately following the note symbol.)
-
- For MUSIC v2.0 and later, the lyrics for the song can be
- included beginning in column 4 (i.e., skip column three if there
- are no sharps, flats, or "."s).
-
- Thus, a whole 'c' would be represented as 'c1' while a high
- 'd' sixteenth would be 'D@'; a quarter c sharp would be represen-
- ted as 'c4#'. Each note must be placed on its own line, begin-
- ning in column 1. See the enclosed sample .CM1 files for more
- help.
-
- If you have problems in some of your songs, try changing
- the notes from upper to lower case, and vice-versa.
-
-